After 16 painful years of the semi-fun to the horrible 3D titles, odd werewolf adventures, and various games that just weren't fun, Sonic returns to his 2D side-scrolling glory!
Teased as Project Needlemouse a bit over a year ago Sega revealed they were working on a brand new Sonic game, this one wouldn't be filled with dozens of buddies to choose from, it didn't give you a gun, and it didn't force you to be a werewolf. Finally it's been released, first today for the iPhone. Next week the title is being released for the Playstation 3, Xbox 360, and Wii - all via their own downloads store.
So this morning I picked up my iPhone 4 and downloaded the game right away after redeeming a gift card I had. The game weighs in at a bit over 80MB so you need to be connected to wi-fi to download it.
My first impressions are strong. The game opens with the classic "Sega" tune from the early 90's Genesis games followed by a familiar splash screen. I haven't had much time to whiz through too many levels too far, but the game feels great. The iPhone gives you two control styles, tilt mode or d-pad mode. In tilt mode you tilt the phone to move Sonic to the left or right. In D-pad mode you get a virtual directional pad on the screen. I prefer the D-pad mode, however the pad is a bit tiny, I often found my thumb slipping away from it. I know they don't want a huge virtual button, but maybe only display half the range? It works but for me I may need to get used to it.
This game feels, looks, and almost sounds just like it's previous brothers from the Sega Genesis. Despite the enhanced graphics and addition of the homing-attack the formula is pretty much unchanged. You race through the level a few times and at the end of the zone you fight a boss. Being an episodic game the full game will be spanned out. Episode 1 includes 4 main levels, special stages and bosses to fight. Episode 2 will continue with this of course. While 4 levels seems okay I was hoping for at least 5 for the first episode, especially for it's $9.99 price point.
The iPhone version is fun, maybe I'll try it on the iPad to see if the D-Pad is easier, but I am really anxious to see how the Playstation 3 version of this game feels with an actual controller. I can't wait to get home and take some time to enjoy the game, it looks like a lot of fun and I'll be excited to play it with an actual controller. Sega finally learned their painful lesson and has released a fun 2D Sonic game to the masses.
Pros:
- Classic Sonic gameplay and level design worth of the number 4
- Easy to pickup and play with an additional Level Select mode
- Emeralds and Super Sonic return
- No annoying "friends" from previous Sonic titles!
Cons:
- No retina displays support
- No Game Center support
- Touch controls could use a bit of work
- $9.99 USD is a bit steep for an iPhone game. Considering the HD version will be $15 or so when launched on consoles. It wouldn't have killed them to put it on sale for launch.